Apply these to each of the three emitters: To modify the parameters, select the emitter and go to Node Params, which should be on the right-side of the screen. We will not change all the emitters, just modify the first emitter and then copy all the parameters and paste them in to the other two emitters. Here, we have to change the parameters of our emitters. Placing the circle emitters Modify the parameters of emitters So go to Show Particle Fluid Menu > Circle and create three circle emitters. We need to create three emitters to generate particles, and for that we will use circle emitters. Working with the Export Central window Emitters So don't forget to check this option before you hit the simulation button. After you open the window you can see the Particle Mesh option, but there is no Tick Mark option – don't worry, you will get this Tick Mark option after you create the Particle Mesh in our file. The most important thing we want to export is RealFlow Mesh. New nodes are automatically activated in Export Central when you create new project, but it's still important to open the window and go through that. To open Export Central got to Menu Bar > Export > Export Central, or simply press F12 on your keyboard. RealFlow Particles or RealFlow Mesh or Objects and so on. By simply activating and deactivating export options you can decide what you want to export, e.g. Within Export Central you can specify almost everything regarding location, naming and attributes of your simulation data. First go to Scale Option and change the Geometry Scale from 10 to 1.Įxport Central is an option to export everything you want from RealFlow.
Now we have to change the Scene Scale of our project file, because if we kept it default (which is 10) then it will take a lot of time to simulate. This is the startup Project management window Scene scale
But in this software we can create the folder first and allocate the proper name of the file before working on it. The liquid flow effect we'll be creating using RealFlow Create a new projectĪs we have seen in a lot of software, first we work on a file and then we save it in our specific folder with specific name. So as far as the liquid flow is concerned we will learn as much as required for this particular tutorial only. I can't teach you each and every parameter of this software, as this software is very vast and needs a lot of time to go through. There are a number of software that can give this type of liquid effect, for example, Naiad, RealFlow and Houdini, but in this tutorial I'll show you how I created this effect with the help of RealFlow.
As with my previous tutorial, we'll be making with the minimum parameters, so get ready for one more exciting tutorial! You might have seen this kind of effect in TV commercials, as they are often used to enhance the look of a product or shot.
Hello everyone, I'm back again with a new tutorial that will help you to create liquid flow using RealFlow software. VFX artist Vikrant Dalal reveals the top tools and techniques for using RealFlow to create liquid effects.